What you’ll need:
- Blender 2.76
- Editing Software – Photoshop or Gimp
First, you will need to head into Sims4Studio, go to the Meshes tab. Make sure the drop down is on LOD 0 (HIGH). Click the export mesh button that is located underneath the drop down.
Save your exported mesh whatever name you would like and make sure to put it where you can easily find it. Now, open Blender. If your blender looks like this…
We’ll need to add another screen, so you will pull this little 3 diagonal lines to the right so it creates another screen. Only pull it a little bit for it to allow a split screen resolution.
Then you will need to click the 3d box down at the bottom right side of your new screen and click on the one I have highlighted down below.
This will allow us to get our UV Map for our shadows we’ll need to re-add to our recolor. If it’s already there, then let’s move on.
Now open this and save it somewhere you can easily locate it, it’s a CAS UV Template.
Once you have your mesh open, go to the left hand side where our UV Map will be and click on Open at the bottom. Now you may have to use your scroll wheel to scroll on the toolbar to move over some, but click on this icon I am pointing to here:
Reminder: you must be in Edit Mode to see the UV Map (by pressing tab while your mouse is hovering on your mesh you can change into edit mode from Object mode). This icon we clicked will allow us to see in real time what we’re selecting on our 3D object mesh.
As you see above, neither parts of my mesh are selected (if selected, it will be orange). This is because we only need the shadows from our dress, not on our sim. Make sure to not delete any parts of this as parts of the sim are what are needed as well, but right now we are going to press C on our keyboard, this allows us to be able to use a brush like selector to start selecting.
Above are 3 options for selecting your mesh –
Vertices (corners), Edges, or Faces.
I use edges and faces a lot of times, but it’s all what is easiest for you. So I will select on faces and use C on my keyboard to start selecting. Here is how I did it:
Now, were going to press + on the left of our UVMapTemplate image name on the left hand side in our UV Map area to create a new document so we can bake our UV Mesh Shadows for our recolor. Make the dimensions 1024 x 2048 and click okay.
Now go on over to your render section on the left, as shown below:
Now we are ready to bake those shadows. Match your settings to mine from above.
Above is my bake. You may have to search between the images there are for your mesh. As shown below:
You will go to image, save as to save where you can easily find it. I would recommend saving this and placing this above your recoloring you are adding and change the mode to Hard Light and put at 36% opacity (in photoshop).
Hope this helps! Let me know if you have any questions.